3 tracks
A track is an ordered set of skills. There is no certificate at the end and nothing is awarded by an authority — what you hold is a portfolio of things you built, each with evidence a reviewer can check. Tracks share most of their skills; finishing one puts you most of the way through the others.
- 32 skills216 hours30 shared with other tracks
Digital PCB Designer
From what a volt is to a fabricated, brought-up, reviewed board.
The core track. It starts at charge and current and ends with you releasing a manufactured four-layer digital board with a documented bring-up, an errata list and a design review behind it. Every skill produces an artifact; by the end you have a portfolio of around thirty pieces of evidence rather than a certificate.
0 self-assessed, 0 in progress0/32 - 30 skills200 hours28 shared with other tracks
Embedded Hardware Prototyper
Design the board, write the bring-up firmware, and make it fit the box.
Shares most of its skills with the Digital PCB Designer track, then diverges into firmware bring-up and mechanical integration. Built for people who need to take a whole small product from idea to a working prototype in an enclosure, rather than to specialise in layout alone.
0 self-assessed, 0 in progress0/30 - 26 skills175 hours25 shared with other tracks
Analogue and Power Designer
Small signals, hot parts, and the layouts that decide both.
Shares the foundations, bench and PCB skills with the other tracks, then goes deep on signal conditioning, switching power and the power integrity and EMC work that analogue boards live or die by. Take it after, or instead of, the digital-heavy stages.
0 self-assessed, 0 in progress0/26